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How to Use a Viewmaster Interactive Vision Program

Introduced in 1988 by the Ideal Group Inc., View-Master Interactive provides interactive games for young children and was named toy of the year in 1989. This program used encoded VHS tapes and would play on a VCR for children activities and interactive games. A joystick with three colored buttons was included with the system. The characters would interact with the player by asking the player to make a choice, and then the player would press one of the on screen buttons to continue.

Instructions

    • 1

      Start the video by inserting into a VCR and pressing play. Listen for directions from the characters. Such as in "Muppet & Kid Moments" Grover is holding a cardboard sign and asks the player what his sign says (NO). The player is asked to press the button that represent "NO."

    • 2

      Press the red button for "no," the blue button for "yes," and the character's head will move depending of your choice.

    • 3

      Pressing the green button would allow the player to honk along in the "Honk Around the Clock" game.

    • 4

      Hitting the white button would move a digital basket in "One Potato" to catch the items mentioned on screen by The Count.

    • 5

      Hitting the red button when you hear "quiet" and blue when you hear "loud", which would display the respective words on the screen as Kermit demonstrates quiet and loud sounds.

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