#  >> K-12 >> Kindergarten

Teacher-Made Pre-K Math Games Using Dice

Pre-K students have a more engaging learning experience when their lessons appeal to their senses. Using dice to help teach math will inject each lesson with an element of game play, which is also an important factor for children at the pre-K level. Choose dice games that give students a chance to work in groups, as well as one-on-one with the teacher.
  1. Number Match

    • With an ordinary pair of dice, a teacher can make a pre-K matching game. Roll one die onto a table and have the student place the other die on the table so that the matching number is facing up. For another game, make a place mat that is divided into six sections, each one with spots to represent the sides of the dice. Laminate the mat so that it will last. Have the student roll one die and place the die face up on the matching space on the place mat.

    Mouse!

    • This game teaches number recognition. Each student gets a piece of blank paper and a colored pencil. Draw a picture of a mouse on a large piece of chart paper - the game can revolve around any animal, but the mouse is a suggestion - and divide the body into six parts. The six parts of the mouse can include: body, tail, whiskers, ears, eyes and feet. Assign each part a number from one to six. Roll the dice and have students draw the part of the mouse that coordinates with the number that was called.

    Mountain

    • On a sheet of paper, draw the outline of a mountain that raises up from the left side, forms a peak, and slopes down on the right side. Along the left side of the mountain, draw the numbers one to five, the peak is six, and the right side descends from five to one. Laminate the page and have a supply of erasable markers that students can use on the page. Ask the student to roll a die until they roll a one. They mark their progress on the mountain until they roll the die enough to take them up one side of the mountain and back down the other side.

    War

    • Split the class into two even groups. Choose one member from each group and have them stand facing each other in the center of the room; the rest of the group will form a single file line behind them. The two starting players each get one die to roll at the same time, and the one that rolls the highest number stays for the next match while the player with the low number gets shuffled to the back of his line.

Learnify Hub © www.0685.com All Rights Reserved