* Printed materials: Textbooks, workbooks, handouts, worksheets, manuals, tests, and quizzes.
* Digital materials: E-books, online courses, interactive simulations, educational software, videos, podcasts, and online games.
* Audiovisual materials: Films, videos, slides, presentations, and audio recordings.
* Manipulatives: Objects students can handle and interact with, such as blocks, models, and games designed for specific learning goals.
* Real-world objects: Actual specimens, artifacts, or tools used for hands-on learning.
Essentially, anything used to support the teaching and learning process falls under the umbrella of instructional materials. The key is that these materials are *purposefully selected* to achieve specific educational goals.