Draw several fish shapes on different-colored card stock and cut them out. Use a marker to write on the fish some skills or concepts that you want reinforce, such as numbers, letters or shapes.
Punch a hole in the top of each fish shape. Insert a paper clip through each hole.
Cut a piece of yarn. Tie a magnet to one end of the yarn. Tie the other end of the yarn to the end of a wooden dowel, creating a fishing pole.
Spread the fish on the ground. Give the fishing pole to the player. State something that relates to what you have printed on the fish. For example, if you have written letters on the fish, call out a letter or a letter sound and instruct the player to use the fishing pole to fish for the correct letter.
Create a grid on a piece of card stock. In each space on the grid, write or draw a picture of whatever it is that you want to teach. Examples of things to put in the spaces include letters, answers to math problems, shapes or vocabulary words. Make several cards, alternating the information or the order of the information on the cards.
Cut pieces of scrap paper. On each piece of scrap paper, write information that pertains to what you have written on the bingo cards. For example, if you've written the answers to multiplication problems on the bingo cards, write the multiplication problems that correspond to the problems. These pieces of paper will be the call cards for the bingo game.
Fold the call cards in half. Place them inside a paper bag.
Distribute a bingo card and some bingo chips to each player. To play, pull a call card from the bag and read it. Players mark the spots on their cards that correspond to what you've read.