Print out a list of the bones in the body, including a model of the front and back of the skeleton. The Forensic Anthropology site has a skeletal guide to print.
Examine the model and list carefully and divide your design project into each of the sections of the skeleton, including the cranial skeletal area, the arms and the legs.
Select a design software that you feel comfortable using. Pick a section of the skeleton you want to design and create a model of a single bone. Use the drawing tools, such as the line, pencil and curve tool to create accurately shaped bones.
Edit the look of your bone until it looks as accurate to real life as possible. Use the 3D modeling tools, such as an automatic 3D modeling tool. Use this tool to automatically generate a shape based on your original design and parameters you can set. The tools available in graphic software vary so use whatever is available in your software.
Create individual models for each bone in the body. Carefully examine each of the sections of the skeleton to make sure you are modeling each bone. For example, the shoulder is not made up of one bone but has several bones that interact at the joint to create movement.
Continue creating bone models until you have created all 206 bones. Many of the bones, such as the left and right arm bones are identical in shape but simply flipped on a vertical plane. Use the flip design tools to mirror these bones and save yourself a lot of work.
Open a new design project to which you can copy and paste your bones. Open up each bone design, highlight it, copy it and paste it to the new project. Arrange the bones according to where they are located in the skeleton.
Attach the bones to each other using whatever "Attach" option your software uses. This will fuse the images together and make them one image. Attach the bones in the proper areas using your printed out picture as a guide. Begin the skeleton anywhere you feel comfortable as a base and work outward to finish the rest of the skeleton.