For this game, you need a protractor for each group. Divide the class into groups of two. One player will draw an angle, and ask the other player to guess the angle. They will each measure the angle using the protractor. A player receives points equal to the number of degrees his guess was incorrect. Players then reverse roles. The player with the lowest score is the winner.
You need a ruler and a protractor for each group to play this game. Divide the class into groups of two. A turn consists of a player stating a degree reading for an angle, and the other player drawing the angle with the ruler as close to the degree reading as possible. Both players will measure the angle with the protractor. A player receives points equal to the number of degrees his drawing was incorrect. Players then switch roles. The player with the lowest score is the winner.
This game requires a protractor for each group of two and access to a photocopier. Prepare angle cards by dividing three 8 1/2-inch by 11-inch sheets of paper into nine equal rectangles. Draw a different size angle in each rectangle that the students can combine to make a full 360-degree circle, but do not label the angles. Duplicate a copy of each page per student. Cut apart the cards before giving a pack to each student. One player will select a combination of angles she believes will total 360 degrees. Players may not fit the angles together into a circle to find the correct angle cards. Both players will measure the angles with the protractor, and add them together. A player receives points equal to the number of degrees her guess was incorrect. Players should switch roles. The player with the lowest score is the winner.
For this game, you need to prepare a different treasure hunt for each team. Use angles in the clues, such as, "Sit in the red chair, facing straight ahead. Turn your head to the right 45 degrees to find the next clue." Divide the class into teams of two students each. If they estimate the angles correctly, each team will find their prize.