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Math Games That Develop Strategic Thinking for Kindergarten

Kindergarten is a time when youngsters are expanding their counting skills or learning counting for the first time. Math games can help students with their burgeoning counting skills and to associate those skills with thinking and planning ahead. Development of strategic thinking along with math skills will be a lifelong benefit to students.
  1. Salamander Fish Out Game

    • Create 25 same-size cards with pictures of fish. Set the cards on a blue sheet of paper to symbolize the ocean. Gather students around the table. Give each student a chance to choose up to five fish from the pool at each turn. Let students know that the person to draw the last fish looses. Students must strategize how many fish to pull from the pool to minimize the chance that they will pull the last fish.

    Run the Dice

    • Mark a track with numbers one through six. Ask children to roll a die and count the number of dots on the face of the dice after it lands. After determining the number of dots on the die, the kindergartner must run to the number corresponding to the number of dots on the dice. Students only get the points if they run to the correct number on the track. The game practices new counting skills and number recognition and quick planning about where to run.

    Race to 100

    • Race to 100 is a board-type concept game that involves rolling dice and moving backward and forward according to the dice roll along the board. The "board" design for this page can be printed from the Resources section. Give students figures, such as a G.I. Joe or a thimble, to move along the board. Roll the dice to determine how many spaces to move on the board. Move five additional squares forward if the figure lands on a blue square. Players must roll a four, five or six to move forward. Black squares grant players a second turn. Red squares require players to move back five squares. Although the result of a die roll is determined by chance, players will be thinking ahead about the possible outcomes of die rolls.

    Geometric Match Cards

    • Print cards with geometric shapes, such as triangles, spheres, rectangles and squares. Print the cards in duplicate. Place each card with the picture face down on the table. Ask students to turn over one card and try to match the shape on the first card with the shape on the second card they turn over. Students must remember the cards previously turned over to increase their matches. This game exercises student's strategic thinking in preparation for their next turn, while learning geometric shapes.

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