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3rd-Grade Context Clue Games

Third-grade English and language-arts classes should help students to improve in many areas, including that of making inferences from context clues. The third-grade English curriculum tends to emphasize the basics of many important reading and listening skills pertinent to context clues, such as recognizing new information, narrowing down topics and using word families. To help your students improve their inference abilities, you can create games that engage students in using context clues to solve problems.
  1. Word Games

    • Word games include a number of games, from leisurely nonsense word games to more academic advanced vocabulary games. In essence, all of these games require the third-grade student to do one thing: use her knowledge of word families, prefixes and suffixes to understand new words. In nonsense word games, a two meaningful words are put together in a meaningless fashion, and students guess the meaning using prefix and suffix clues. In an advanced vocabulary game, the teacher presents words that third-grade students are unlikely to know and asks the students to infer the meaning of the words.

    Mysteries

    • The teacher can present a mystery game, in which he presents to the students a story via spoken word, reading or video. The students must use the logical reasoning skills they have learned in class to solve the mystery. For example, you may present students with a letter from a person that contains context clues hinting at where the person hid a jewel. Mention in the letter that the man is handicapped, for instance, and have the man hint that the jewel is in his “Xane” with “X” being a smudged out letter. Students should infer that the jewel is in the man’s cane.

    Word Pictures

    • This game presents students with pictures in which the only context is a set of words arranged in a specific manner to make a phrase that third-grade students should be familiar with. The students play to see who can guess the common phrase the pictures represent. For example, present students with a picture of the word “lean” on top of “me.” Students should guess the phrase associated with this picture: “lean on me.”

    20 Questions

    • Solving 20-questions puzzles necessarily requires context clue-interpretation skills. In this game, the teacher allows students to ask yes/no questions up to 20 times. If the students can guess the object the teacher is thinking of, they win. This game is especially malleable, as teachers can choose topics that she knows the third-grade students have familiarized themselves with in the course.

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