Jeopardy can be used to reinforce a variety of educational concepts, from math to social studies. To create a Jeopardy game, write answers that pertain to the subject you are aiming to reinforce on one side of a set of index cards, and write amounts of money on the opposite side of the cards. Also on different index cards, write headings that pertain to the answers. Hang the headings on the board on a wall or a chalkboard, and hang the cards with the amounts facing out, underneath the heading card. Make sure to place the cards underneath the heading card they pertain to, such as geography cards under a geography title, U.S. presidents under a president heading. Divide the class into teams. Allow teams to select a card from a category, and read the answer on the card. Whichever team provides the correct question earns the points on the card and selects the next card. The team who earns the most points wins.
Around the World is another game that can be used to reinforce various subject matter material. To play this game, students are seated in a circle, and one student is randomly selected to stand up behind the person seated to her left. Write questions on index cards, such as math problems or vocabulary words, and hold up one of the cards for the standing and seated student to see. The person out of the two who correctly answers the question on the index cards moves behind the next person in the circle. The first student to make it completely around the circle, or "Around the World," wins the game.
Use the classic game of Memory as a way of providing academic reinforcement. On pieces of scrap paper, write spelling words, color words or anything else you want to reinforce, creating two pieces of paper for each item. Place the papers face down on a flat surface. To play, a student flips over two pieces of paper, and, if the information on the paper matches, he takes the pair. If it doesn't, he flips them back over, and the next player takes a turn. The person who has the most matches when all papers have been removed wins the game.
Have information races in your classroom to buttress academic skills, strategies and concepts. To play this type of game, divide the class into two teams, and instruct teams to stand in single-file lines. Ask the first two players on each team a question, and the first person to provide the correct answer earns a point for her team. The first two players step to the back of the lines, and the next two players are asked a question. The team who earns the most points wins.