The preparation for this game is very similar to normal charades. Write a different sentence containing an adverb on various slips of paper. After separating the class into two teams, have the first player draw a slip of paper and act out the sentence for his team. Give the student two minutes to act. As soon as someone on his team says the adverb, the team wins a point. If the team fails to guess the adverb, no points are gained. The team with the most points at the end of the time wins.
Divide the class into two teams. Write a sentence on the board, and underline either an adjective or an adverb. Have a representative from team one say whether the word is an adjective or an adverb as well as what word it is describing. If the student is correct, one point is scored for his team. If the student gives an incorrect answer, the same sentence goes to team two, and team two receives an additional turn after that sentence. Make sure each student has a turn.
This game specifically deals with adverbs of frequency such as never, always, usually, sometimes and occasionally. Divide the class into two teams, and give each student a card with an adverb of frequency on it. One student asks someone from the other team a question; the goal for the student asking the question is to get the other student to say the adverb written on the card. For example, if a student from team one has never, he could ask someone on the other team “How often do you enjoy doing homework?” If the student responds “never,” then the student who asked the question gets one point for his team.
This game is best played outside and is great for practicing correct usage of various adverbs which have recently been introduced. Divide the class into two teams, and have each team stand in a line. When the game begins, a student from each team runs to the teacher who gives him a slip of paper on which is a fill-in-the-blank sentence with one adverb and three adjectives to choose from; the correct choice is the adverb. If the student chooses the adverb on the first try, he can run back and tag the next student on his team who will repeat the process. If the student answers incorrectly, he has to hop on one foot back to his team to tag the next student. The first team to use all their teammates wins.