You can develop a simple board game on the basis of long vowel words. For example, create a simple board that requires participants to roll a pair of dice and land on a board square. Make sure that all the students have their own board to play on. Each square on the board should either have a picture of a word with a long-sounding vowel or an instruction that the player should follow. If the student lands on a picture of a bike, then he must identify the long vowel in the word, or the "i." If the student lands on a question square, read a word and have the student select the long vowel. You could also use some of the board squares for "free candy" or "free homework pass" to help motivate the students to participate. The first pupil through the board wins a prize.
For this game, separate groups into teams and give them each a list of words with long vowel sounds. Once they have memorized the list, instruct each team to select a representative to come to the board. Each student representative will be given a box of letter magnets. Tell each student that he has one minute to come up with as many words from the list as possible. The student that comes up with the most correct answers wins. Repeat this game with other lists until each team member has participated.
Another take on the popular classroom game, this long vowel version of bingo uses the vowels to identify each column. Each pupil should receive a card with the five columns and five rows. The top of each column should read "A," "E," "I," "O" and "U." In the rows should be words that have long vowel sounds. Correlate each word with the vowel. For example, "A" column could have "cake" or "bait," and the "E" may have "feet" or "cheese" as game options. Call out letters and words that are drawn from a bowl and instruct the children to mark their boards accordingly. The first one with five in a row is the winner.
Give each student a list of words with a long vowel sound. Tell them to memorize the list. During recess, line the children up to select a "tagger," also known as "It." This student is to run after the other participants in an attempt to tag them. You will also need to select another student to help the students who have been tagged. Once a runner is tagged, then that pupil must remain still until the second student comes to tag, or "unfreeze," him. Once unfrozen, the tagged student must name a word from the list to remain in the game. The student cannot name a word that has already been spoken. The last student left wins.