Game modeling teaches students about 3D animation techniques using 3D modeling software and computers to create scenes and characters. In principles of 3D modeling and character modeling courses, students create models and complex characters and apply animation, effective lighting and materials. Sculptural modeling courses teach students about physical media and digital sculptural techniques to evaluate and illustrate human skeletal-muscular anatomy.
In a basic drawing course, students learn about different art and media, drawing tools, and draw three-dimensional objects to generate correct proportions. Drawing courses involve exploration of two- and three-dimensional figures, and making simple and complex organic shapes. Students develop skills in line quality, composition, motion, measurement, foreshortening, line of action and gesture. Life drawing courses include drawing of human figures and basic anatomical structures of human and animal forms.
Character and object design for animation courses teaches students about designing and drawing characters or objects for animation. Students gain basic understanding of 2D animation through the use of cell techniques and stop-action animation in courses covering 2D animation for game art. 3D animation teaches students about function curves, animated modifiers, basic morphing, character animation, animated cameras and key framing.
Fundamentals of design courses teach students the basic principles of design, creative process, design elements and relationships. Students learn to design playable, marketable, enjoyable and challenging games. Interface design teaches students about project specifications and design parameters related to color, usability, speed, playability, aesthetics, navigation, resolution and layout. In level design and advanced level design courses, students learn about creating 2D maps and balanced gameplay, adding structures and designing level elements.