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Preschool Activities for The Cat in the Hat

"The Cat in the Hat" is a classic and widely known Dr. Seuss children's book, appropriate for pre-school aged children. Creating activities around the book will help students become engaged in the game or craft as well as absorb more of the Dr. Seuss story.
  1. Making a Hat

    • Draw and print a "Cat in the Hat" template for every student and distribute one to every student in the class. Instruct them to decorate the hat as they see fit and cut out the hat with child-safe scissors. Distribute paper plates to each student and instruct them to cut out the inside circle of the plate. Help each child roll up their colored hat and glue it around the opening in the plate. Each child will now have created their own "Cat in the Hat," hat.

    Edible Miniature Hats

    • Distribute a round cracker along with three round, red candies to each child. Give each child a small dish with vanilla frosting and a spoon as well. Invite the students to create an edible and miniature version of the "Cat in the Hat" style hat with the supplies. Show the students how to coat the top of the cracker and place the candy on the center of the cracker. The frosting will act as a bonding agent as well as give the hat the necessary white stripes between the red, typical of the "Cat and the Hat" style. Coat the bottom of the second candy with frosting and place it on top of the first. Finish the hat by coating the bottom of the third candy with frosting and placing it on top of the second candy.

    Big Red Box

    • Since the Cat keeps Thing 1 and Thing 2 in his big red box, ask the students what they would keep in their own big red box, as seussville.com suggests. Distribute a worksheet that has an image of a large box filling the page. Instruct the students to draw whatever they would keep inside their own big red box in the box on the paper. Students can then color the outline of the box red.

    Catch the Hat

    • For a game similar to the classic Duck, Duck Goose, seussville.com suggests adapting the activity to incorporate the principle aspects of "The Cat in the Hat." Instruct the students to sit in a circle and designate one student to stand. The standing student will walk around the outside of the circle touching each person's head and calling them a "cat" until he decides to call one player a "hat" instead. The person called a "hat" then jumps up and chases him around the circle. If he reclaims the spot in the circle that the person he named a "hat" vacated, the "hat" person then takes a turn walking around the circle calling people "cats" or a "hat." If he is tagged by the "hat," as he runs, he must take another turn tapping people and labeling them a "cat" or a "hat."

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