#  >> K-12 >> Middle School

Computer Games to Reinforce Refusal Skills

Learning to say no can be difficult, but it is essential that children and young adults develop this ability. Refusal skills help a person say "no" to risky behaviors such as drug and alcohol use, promiscuous sexual activity and violence through assertive and effective communication. A recent study by researchers from Weill Cornell Medical College concluded that strong refusal skills and sound decision-making ability can reduce adolescent substance use over the long term, even when friends smoke or use alcohol.



As with any skill, decision-making and refusal skills improve with practice, and what better way to practice than to simulate a role playing situation in a non-threatening virtual environment. Learning to say no is all about making the right choice. The following computer games promote the idea that one should think before acting and consider the consequences. They model proper refusal skills and provide tools and specific language, so young people can navigate their way through these challenging situations.
  1. Interactive Nights I and II by Will Interactive

    • Interactive Nights I and II, which address social responsibility issues, are available through a subscription service for educators and families. In both games, teens are placed into situations in which they are challenged by peer pressure. Interactive Nights I illustrates situations where characters are pressured to experiment with drugs and/or alcohol. The recommended age range for this game is 12 to 17. Interactive Nights II leads players through situations that involve making decisions about sexual activity. The recommended age range for this game is 16 to 23, due to the explicit nature of some of the conversations.

    Central High by Destiny Interactive

    • Central High by Destiny Interactive is a software game in a similar format that is a little lighter and more appropriate for a younger population, with a recommended age of 9 to 15. This is also a scenario-based game in which players encounter moral and ethical dilemmas, while promoting refusal skills and positive character values. This product has been endorsed by the National Center for Youth Issues.

    Alcohol 101 Plus

    • For the college-bound crowd, there's Alcohol 101 Plus. This organization offers an interactive game on its website that features a virtual tour of a college campus. Users are led to different parts of the campus where they can either find information or explore a situation in which they are required to make a responsible and safe choice. The outcome of the situation changes depending on the choice. This game does an especially good job of addressing the dangers of binge drinking on college campuses.

    The National Institute on Drug Abuse (NIDA)

    • NIDA offers at least three notable games on its website that are appropriate for preteens and older.

      Dr. Nida's Challenge is an online game in which users choose a character, which they will build into a "complete" person. They then proceed to answer a series of questions that identify the physiological consequences of tobacco and substance abuse and are even able to view the affected body parts.

      Sara's Guest takes users on an expedition with a multiple-choice game in which users learn about the characteristics of nicotine and other street drugs, including inhalants and steroids.

      Set in space, Space Wrangler players choose correct responses to drug-abuse questions by shooting asteroids, complete with power boosts. Too many incorrect answers knock them out of the game. These characteristics should attract and sustain attention, entertaining users while they learn.

Learnify Hub © www.0685.com All Rights Reserved