Utilize the poem's narrative and act out "Jabberwocky" as a play. Have a group of students stand at the front of the room with copies of the poem in hand. Then, ask for two "actors," one to play the protagonist and one to play the Jabberwocky beast. Assign each reader a stanza or stanzas within the poem and have them read their designated roles loudly and clearly to the class. As they read, the "actors" must perform the action in the poem and come up with interpretations of nonsense words --- such as "blurble" and "snicker-snack" --- on the spot.
Make several copies of "Jabberwocky," one for each student in the classroom. Before the copies are made, white out several nonsense words within the poem so that they show up as blank spaces when the copies are made. Have the students fill in words that they think belong in the blanks. Then put the students into groups to compare their poems, and vote on which they think is the best poem. Compare it to the original at the end of class time.
One of the most entertaining aspects of "Jabberwocky" is that the beast, who shares a name with the title of the poem, is not clearly described, except through nonsense words such as "galumphing" and "whiffling." Though there are some concrete details such as "eyes of flame" and "jaws that bite," this open-ended description leaves a lot to the reader's own imagination. Because of this, many people have portrayed the Jabberwocky in different ways. Read the poem aloud to your students and have them draw a picture of what they think the Jabberwocky looks like. Then ask them to get in groups and compare their drawings to one another. Ask them to vote on whose version of Jabberwocky is the silliest, the scariest and the most creative.
Remembering descriptions of the beast and the action is difficult because so many of the words used in "Jabberwocky" are nonsense words. Read the poem out loud to your students and have them listen carefully. Then put them into two teams. Write lines from the poem on the board with words of phrases left out completely. Then have them decide what goes in the blank. The team that either gets the correct answer or the answer closest to the original word or phrase receives a point. The team with the most points at the end of the game wins.