To make this board game, you will need poster board, washable markers with thick tips, two packages of unlined 3-by-5 note cards, scissors, a ruler, a laminating machine, a six-sided die and four different tokens that players will use to move around the board. The tokens can be anything from card game chips to plastic bottle caps, but they should all have a distinct color.
Cut a large sheet of poster board in half. On one end, write "Start" and on the other "Finish." Draw a winding line with a dark colored marker to connect the two ends, then make another parallel to and half an inch apart from the first. Make four more sets of winding parallel lines, which should intersect at various points and all end at the finish. Draw lines within the line sets half an inch apart, forming squares for the players to move on. Pick four markers and randomly color all the squares a different color, leaving 20 squares blank. Mark these blank squares with a dot. Finally, give the game a title and laminate it.
Cut all the note cards in half and divide them into five even stacks. Mark the cards in each of four stacks with a color you used to fill in the boxes. On the opposite side, each color card will have a math problem using a different operation, such as addition, subtraction or multiplication, the answer to the problem, and a number from one to five in the lower right corner. Mark the remaining cards with dots, and on the other side, write out story problems with the answer listed below, and a number from six to 10 in the lower right corner.
Type out and print the rules to the game as follows. Each player will roll the die and move his token that number of spaces. He will pick a card that corresponds to the box he landed on, whether a color or a dot, and hand it to the player who went before him. This player will read the problem, and the original student will have 30 seconds to answer. If the player gives a correct response, he can move ahead the number of spaces written on the corner of the card, but if he is incorrect, he must move that many spaces back. Players can choose to pass on story problems, but they must move back to the space they were at in the previous turn and cannot roll again.