Pass out a grid paper with squares at least one centimeter by one centimeter to each preschool to kindergarten student and grandparent team. Give each team one die. Instruct the student to write the numbers one through six along the bottom of the paper in the squares. Have the students roll the die and color in a square above the number shown. Continue play for approximately 10 minutes. Ask the students and grandparents to read the bar graph they have created to determine which number shows the highest frequency.
Pass out 10 muffin liners, a die and a collection of coins, buttons or other markers. Instruct the early elementary-aged students to roll the die and place that number of markers into a muffin liner. Roll the die again and add that amount of markers until the amount in the muffin liner reaches 10. The child may have to roll the die several times on the last roll to get a number that adds up to 10. Once a muffin liner is holding 10 it is considered closed. Place the rest of the markers in the next muffin liner. Play continues until 10 muffin liners are full, which will equal 100.
Give each third-grade through fifth-grade student and their grandparent a deck of cards. Instruct the teams to set aside the jokers and face cards. Consider the ace card the number one. Tell the students to deal all the cards between themselves and their grandparents. Keep all cards face down. Each player must turn over the top two cards in their deck and multiply them together. The player with the highest product gets to keep all the cards turned over. If players get the same product, turn over two more cards and multiply the numbers. The player with the highest product keeps all the cards turned over. Play continues until one player holds all the cards.
Give each upper-elementary student and their grandparent a sheet of paper. Pass out a deck of cards to each partnership. Tell the students and grandparents to write two dashes on their paper, a comma and three more dashes. Take the jokers, jacks and kings out of the deck of cards. Consider the aces ones and the queens zero. Place the deck of cards upside-down between the players. Each player draws a card and must write that number down on one of the blanks drawn on the paper trying to build a number as big as possible. Players draw and write a total of five digits and compare to see who has the biggest number when the five blanks are filled.