There are five basic patterns in nature: spiral; like a sea shell, meander; like ripples in water, packing; like a honeycomb, branching like trees and veins and explosion like a flower. Introduce students to each of these patterns in nature. Once students are acquainted with these shapes have them look for other examples in nature; and make a drawing based on these shapes and objects. Students can make them as realistic or abstract as they wish; the point is to have them use familiar shapes in a creative way.
Teach students about time capsules; and have them brainstorm about what they would want people 1,000 years from now to know about how they live. Once the class has brainstormed, let them draw and color their ideas on paper then share them with the class. In addition to helping them work on their drawing skills, this game has students vying to create the most representative capsule and thinking critically about how they live their lives.
Have students draw a small self-portrait from the neck or shoulders up; then fill the rest of the paper with crazy lines and colors to give themselves the craziest hair day imaginable. Rather than random lines going everywhere, however, the "hair" should be lines in definite patterns radiating out from the head to fill the entire paper. Students will enjoy trying to come up with the craziest designs all while learning how to color within lines and draw patterned lines.
Challenge students to draw the most extravagant extraterrestrial scene they can imagine. Aliens, spaceships, planets, bizarre landscapes, UFOs, the sky is literally the limit. This game should get students thinking outside the box and really tapping into their creative energies. After the scenes are drawn and colored; have the students share their visions with the rest of the class. Once the student has presented; have classmates offer suggestions of what could happen next in the scene or of other details that could be added to keep them involved and thinking creatively.