Give each student 20 blank index cards. Each student should create 10 problems using some positive and some negative numbers. Have the students write one problem on an index card and then put the answer on a different index card. Once all 10 problems and answer cards are done, shuffle the pile and place each card face down on the table. Taking turns, flip one card over and find the match. Flip them back over face down if it is not found. One example of a integer problem would be "-10 + 12 =." This equation would be on one card and the answer "2" would be on another card. Because learning integers is part of the grade 6 curriculum, this is an appropriate game for students of this age.
Have your students watch the DVD created for the book "From the Mixed-Up Files of Mrs. Basil E. Frankweiler" by E. L. Konigsburg. This DVD will teach your students about well-known artist Michelangelo. Do a study of his paintings and life, including his prominent painting on the Sistine Chapel's ceiling. Have each student tape a white paper underneath his or her desk, and give each student a watercolor painting set. Now let everyone try painting a picture just like Michelangelo.
Study the effect music has on plant growth. See if music helps or slows a plant's growth using rock music and classical music. According to Free Science Fair Project, studies have been done on the human brain and on plants, and the evidence shows that classical music is good for the human brain as well as plants. To do the study for plants, you will need 3 plants, which you should label as classical, rock and no music. Put each plant in a separate room, and play the required music next to them. Water them daily, and, after just one week, have students record the results.