Number Bingo is an exciting and competitive activity for teaching children how to identify numerals. You will need sheets of paper, a set of dice and poker chips, jelly beans or whatever small trinket you want. On a sheet of paper draw a bingo board consisting of 5 squares across and 5 squares down. Duplicate the paper for however many children are going to play. Next, write numbers in each square. Every child's sheet should have different numbers in each square to make up their own unique bingo board. Hand out the sheets and a handful of your chips to each child. Roll a set of dice and call out the number you rolled. Instruct the children to place a chip on their sheet if they have the number. The child who gets 5 across down or diagonally first wins.
Another math game for preschoolers teaches which quantities the numbers represent. Take 10 sheets of paper and glue buttons on them. One sheet will have 1 button; the next sheet will have 2 and so on, up to 10. Gather the children and hand out the sheets in a random fashion. Don't hand them out in order in a line. Have the children tape the sheets of paper to their chests. When you sound a whistle or say "go," the children must hurry to count their buttons and the buttons of others and line up in order from 1 to 10. When you blow the whistle again the children should scramble. On the next whistle they must trade sheets with someone, then the whole game starts over again.
Finally, turn the children into life-size game pieces. You will need to create a giant spinner. Draw a circle on a sheet of poster board. Punch a whole in the middle. Cut an arrow shape out of poster board and fasten the end of it to the middle of the circle with a metal fastener. Draw in numbers all around the circle. Now, place sheets of construction paper on the floor in a line that flows from one side of the room to the other. The children must line up at the start of the line. Each child spins the spinner and waits for the arrow to land on a number. The child then takes that number of steps forward. The next child spins and takes that many steps. The first child to reach the end wins the game.