Sit the children on the floor in a circle and hand one of the children a real potato. Instruct the children to begin passing the potato when you close your eyes. They must stop as soon as you say the word "Hot." The student who is holding the potato when you say "Hot" is out and the game begins once again. Eventually, you will have only two students left. The student who does not have the potato when you shout "Hot" is the winner. Alternatively, begin the game by closing your eyes and shouting "Hot," but then allow the child who is out to be the next to close her eyes and yell "Hot." Continue this way, allowing each child who gets called out to be the next one to cover her eyes and shout "Hot."
Allow the children to stay seated at their desks, but choose one of the students to step outside and be the beekeeper. Give one of the students in the classroom a toy bee and have him hide it in his desk. Bring the beekeeper back in the room and have all the student bees buzz. If the beekeeper gets closer to the student who is hiding the bee, the students must buzz louder. If the beekeeper gets farther away, the student bees must bring their buzzing to a whisper. Keep doing this until the beekeeper finds the bee.
Line the children up so that they create a circle on the floor. Tell the children they must continue the sentence you start in alphabetical order. Say, "I want an aardvark in my zoo." The next student might say, "I want a bobcat in my zoo." Continue going around the circle until you have used every letter in the alphabet. Once the students get the hang of it, you can make the game a bit harder. Tell the children they must now repeat what everyone else said before they add their own animal. For example, child one may say, "I want an ant in my zoo." Child two must then say, "I want an ant and a bear in my zoo." If a child messes up or can't think of a new animal, you can help her or require the kids to start over.
Select one child to be it and place a small button in his hands. Have the other children form a circle around the child with the button. Instruct the children to hold their palms out and immediately close them as the child with the button pretends to put the button in each of their hands. The child with the button must drop the button in one of the children's hands, but in a way that the other children don't know who has it. Once the child gets all the way around the room, the guessing can begin. The child who guesses correctly enters the circle and becomes the new button holder.