Use a game to familiarize your children with the contents of each activity center and your expectations for cleanup. Remove an item from each activity center and place the items in the center of the classroom. Ask the children to help you place each item in its appropriate location. Make deliberate mistakes and allow your children to correct your errors. Explain to your children that items from the activity centers are replaced correctly during cleanup time.
Use a game that helps your children to identify their similarities and learn information about their classmates. Ask the children to find someone who has been on an airplane and to learn the child's name. Encourage your children to introduce the child who has been on an airplane to the class. Follow with instructions to find someone with blue eyes, find someone who likes to dance, and find someone who has a birthday during the summer.
Use a game that integrates a story with a snack to find the school's office, principal's office, library and cafeteria. Select a version of the gingerbread man story. Place hints in the office, principal's office, library and cafeteria that alert your children where to hunt for the gingerbread man. Exclude the story's ending when you share the book with your children. Accompany the children on a guided hunt for the gingerbread man. Return to the classroom to enjoy gingerbread cookies, milk and the story's conclusion.
Use a game that produces giggles and helps your children to learn the names of classmates. Instruct your children to form a circle. Demonstrate how to pick an animal's name that starts with the same beginning sound as the child's name. Direct each child to state her animal name and the animal names of all children that preceded her. For example, "My name is Kangaroo Kaitlyn and that is Monkey Matthew and Tiger Tabitha."