Computer experiences are not unrelated add-ons to learning. Technology use is coordinated to supplement current classroom lessons. Countless online and software lessons provide practice in learning, such as the correct use of punctuation, mathematical exponents and science concepts.
The Internet allows students to collaborate with children in other classrooms, cities or across the world. After studying an author's work, children may contact the author with questions or comments. Websites, such as Scholastic, allow children to submit, and respond to other's book reviews. Many online educational games offer two player modes, so students can work together.
Electronic, or virtual field trips let children experience places and times otherwise impossible, such as Colonial Williamsburg or the Tower of London.
Computers allow students to advance at their own speed. An individual student may be ready for more challenge than the rest of the students in a particular subject. Self paced lessons in a foreign language, for example, may be of interest.
Programs allow students to demonstrate knowledge. Book Adventure, for example, tests students' comprehension on books they've read. Programs, such as Scholastic Reading Inventory and Assessment and Learning in Knowledge Spaces (ALEKS), frequently assess students' knowledge and adjust the lessons to meet the readiness of the student. Teachers are able to access reports showing the students' strengths and areas of need.
Educators must assure adequate screening and safety programs are installed on students' computers to avoid inappropriate Internet sites. Computer accessibility for students with disabilities must be considered. Technology adaptations are available.