Pass out paper and pencils, and give students time between activities to freely write about giraffes. They can make up a story about a giraffe, write a giraffe-themed poem or make a list of facts that they know about giraffes. Students can read their work to the class if time permits at the end of the day.
The alphabet game helps students to recall information they have learned. The teacher calls out a letter of the alphabet, and students must respond with words or phrases that start with that letter and relate to a giraffe. For example, the teacher may call out "S" and students may respond with words such as "spots," "skinny neck" or "safari." Small prizes can be awarded to students who can come up with a response for more difficult letters like "Q" or "Z."
Have students pretend to be "the tallest giraffe on Earth" and imagine what that giraffe could see. Recite the rhyme "I'm the tallest giraffe on Earth; the tallest giraffe, that's me! I'm the tallest giraffe on Earth; and this is what I see..." Students take turn supplying words and phrases to complete the rhyme. These responses can be actual things that a giraffe in Africa might see or just fun, silly responses.
Cut giraffe "spots" from black construction paper. Before school begins, place spots on the floor around the classroom, leading from one activity center to another. You may wish to number them to help students know in which direction the trail goes. Instruct students that they may only travel from center to center by stepping on the spots. This will provide kinesthetic stimulation and will help make the transition simple and orderly.