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Fourth Grade Interactive Multiplication & Division Games

Interactive games can assist fourth grade students to master mathematical skills that incorporate division or multiplication. Learning games can make math fun and make students eager to play. Many interactive games are simple and easy to implement, requiring only a few basic tools.
  1. Multiplication Bingo

    • Multiplication Bingo involves the entire class. Use a bingo template of 25 squares, five across and five down, giving every student a copy. Each student selects 25 numbers from the following list, placing one number in each square: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21, 24, 25, 27, 28, 30, 32, 35, 36, 40, 42, 45, 48, 49, 54, 56, 63, 64, 72, 81. Using a set of multiplication flash cards with all but one of the zero cards removed, begin reading problems aloud. Every student who has the solution on his sheet marks it. The game continues until someone gets a Bingo.

    Team Tag

    • Team Tag is a multiplication game requiring students to be divided into equal groups and forming two lines, with the front of the lines three or four yards back from the teacher’s desk. With two decks of flash cards on the desk, one deck for each team, the first students in each line race to their pile, take the top card, display it for everyone to see and give the answer. If the answer is correct, the card is discarded. If it's incorrect, the card goes to the bottom of the deck and the student selects another card. This continues until the student gets a correct answer...and then the next student can play. The first team to correctly answer all its cards wins.

    Tic-Tac-Toe

    • The Tic-Tac-Toe multiplication game has many variations, but as an example, create a tic-tac-toe grid, three squares by three squares. One team/player is “X” and one is “O.” In each square, place a problem such as 1000 X 10, 9 x 1000, 100 x 10, 240 x 100, 783 x 10, etc. Playing against each other or in teams, the students use pencil and paper to calculate answers. One side starts by solving a problem. If they're correct, they mark the square and receive 100 points. The team/player that wins gets an additional 100 points.

    Magnet Division

    • Using a roll of magnetic strips, create individual squares, and with a marker make two sets of numbers 0 to 9, another set of numbers 10 to 100, a division sign, and a decimal point. Playing as individuals or in teams and using a metal surface, have the students finish the following long division problems: 240/2, 1175/50, 6738/46, 9268/71, 3468/62, 8120/89, 9671/34, and 754/12. Allow each team or individual to use scratch paper and explain they must use a decimal point when necessary. Assign points to correct answers.

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