The constant development of items such as cell phones, computers, mp3 players, and GPS devices means these products are virtually obsolete no more than 1-2 years after introduction. One of the results of this situation is the production of mass amounts of technology waste, since everyone wants the newest products on the market. Approach this topic by providing statistics from large companies concerning new and improved products that are very similar to previous models.
Research the history of landline versus cell phones. Draw statistics from a variety of sources and show how cell phone use is directly contributing to the demise of the landline telephone. Chart how prices have decreased for landline phone plans within the past decade or two. Come up with arguments for or against the continued use of landlines by showing usage potential versus waste if they go unused. Chart the demographics and percentage of people who've quit using landline phones at home, and show how they may become limited to business use.
Create a presentation that discusses the various mediums of music consumption, including CDs, records, and mp3s. Show the growth of the mediums that have flourished and the decline of those that are currently flailing. Include pros and cons for all the mediums such as availability, speed and cost. Discuss online music purchasing practices. Relate the popularity of these products with the availability of mediums and the adaptability of them to vehicles, airplanes, and the home.
Chronicle the development of video game systems since the late 1970s. Consider the efficiency of game consuls and the systems' rate of longevity. Evaluate the evolution of graphics between systems along with their level of difficulty. Chart prices between popular systems and the price drops that systems encounter when a new product is released. Evaluate average game prices per system. Investigate the violent nature of games and the age ratings connected with certain types of games.