How to Learn Arabic Games

This article examines different board games played in the Arab world and how you can learn to play them. Some of the most ancient and complex games arose in the Middle East centuries ago and are still played today, though few are truly "Arabic" in origin.

Instructions

  1. Mancala

    • 1

      Learn Mancala's history. It was created in what is now Jordan and immortalized in the city of Petra where playboards were carved into the same stone they built their homes and buildings out of. Mancala is still played today in many countries around the world.

    • 2

      Choose a board. The board varies, depending on the version being played, but the concept remains the same. Typical boards are from 7 to 12 pits long. The longer the board, the longer the game will take.

    • 3

      Place your pieces. Two players place small pieces (called "seeds") in the row of pits nearest them along the board but leave the "scoring pit" empty.

    • 4

      Remove the pieces. Each player takes turns removing the seeds of one pit and placing them counter-clockwise in the next pits one at a time, continuing down the row until the "scoring pit" is reached.

    • 5

      Score your moves. The seeds placed into the scoring pit add points to the player's score.

    • 6

      Capture your opponent's pieces or move again. If the last seed played lands in an empty pit, the player gets all the seeds from the corresponding pit from his opponent and are placed in his scoring pit. If the last seed played is placed in the scoring pit, the player goes again.

    • 7

      Declare the winner. The player with the highest score when either side is emptied of seeds wins. (see Resources, below).

    Seega

    • 8

      Learn the history of Seega. The ancient Egyptians invented Seega and it and many variants are still played throughout the Middle East today, particularly in Egypt.

    • 9

      Understand the object of Seega. The object is to capture your opponent's stones while preventing him from doing the same.

    • 10

      Set up the board. Seega is played on a square board of 25, 49 or 81 squares using 12, 24, or 40 pieces, placed on the side nearest each player.

    • 11

      Move the pieces. "Checkers" are moved 1 square at a time, in one of four directions; forwards, backwards, left or right. Each player takes turns moving one piece at a time.

    • 12

      Capture pieces. You take an opponent's piece by capturing it between two of your pieces. Diagonal moves are not allowed, so diagonal captures are not possible.

    • 13

      Improve your capture strategy. Only single pieces may be captured, though you may capture multiple single pieces in a single move.

    • 14

      Finish the game. You lose the game if you have only 1 "checker" left on the board.

    Tab

    • 15

      Learn the history of Tab. Some historians believe that Tab may be based on the ancient Egyptian game, Senet, in that the players "race" each other across the board. Both names are used interchangeably in some modern versions.

    • 16

      Understand the rules. To win, you must remove all your opponent's pieces before he removes yours. Using a board of nine rows and four columns, place seven pieces along the left two columns. When moving, treat the columns as one-way race tracks, running the length of all columns throughout the course of the game, until the "end" square is reached. Then that piece returns to the start and continues the race (see Resources, below).

    • 17

      Make your move. In Tab, players use dice (or throwing sticks) to determine how many spaces each player moves in a given turn. If a move would put the player past the "end" square, the piece returns to the first square on the left and continues the count.

    • 18

      Pass or capture your opponent. Players may pass each other, but if their final move lands their piece on a square occupied by an opponent's piece, it is removed from the board.

    • 19

      Combine your pieces. Pieces that land on a space occupied by the same color piece may thereafter move as one piece.

    • 20

      Win the game. The game ends when one player has lost all their pieces and is declared the loser. (see Resources, below)

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