Information on Computer-Based Multimedia Learning

Computer-based learning uses several information technology platforms. Computer-based multimedia learning is limited only in terms of accessibility to the Internet and a computer with the capacity to use the various learning technologies available. Although not a comprehensive list, five main factors define computer-based multimedia learning: interactive learning games, message boards and linking, video conferencing, chatting and file exchanging, and knowledge management software.
  1. Interactive Learning Games

    • The majority of industrial standard multimedia learning games are designed on Adobe products (Adobe Flash). The premise of computer-based interactive learning games involves students playing a game on their computer, complete with a visual-auditory experience. The student's game play influences the narrative direction of the game, based on their ability to apply new information. For example, flash-based learning games allow the visual environment to change, becoming more aesthetically pleasing as the student proceeds to the next level.

    Message Boards and Linking

    • Message boards facilitate learning, as they are also collaborative platforms. Online learning degree programs use online message boards, which are interactive in of themselves. For example, students and teachers may post useful information pertaining to an ongoing discussion and provide links to other multimedia platforms to better illustrate their subject matter.

    Video Conferencing

    • Computer-based learning harnesses the power of video conferencing. Video conferencing empowers teaches and students to directly communicate in real-time without requiring the two parties to share a physical location. During video conferencing, for example, students are able to submit questions via chatting services, voice-over Internet protocol or e-mail services.

    Chatting and File Exchanging

    • Chatting and instant file exchanging empowers students and teachers to communicate over a long distance. Participants can exchange links and simultaneously archive past chat discussions for later access. Chatting and instant file exchanging is a dominate practice concerning multimedia learning. Also, the majority of well-known chatting services (Yahoo Messenger, GTalk and AOL messenger) offers teachers and students virtual chalkboards to create illustrations to supplement their real-time discussions.

    Knowledge Management Software

    • Computer-based multimedia learning involves knowledge management software and information searching services: organizing, archiving and presenting information based on the leaning characteristics of the user. For example, en.eyeplorer.com is a knowledge program concerned with presenting facts (eyespots) relevant to the user's query. What makes eyeplorer distinct from other search engines is the visual presentation of clustered facts. These "clusters" act as a means for further navigation, as opposed to website choices seen in traditional search engines.

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