Part One: The Game
1. The House: Introduces the main characters: April, Melanie, and the narrator, who are playing a game in April's house. The game is inspired by the ancient Egyptian tomb April discovered in her attic.
2. The Rules: The girls establish the rules of their game, including the creation of a hieroglyphic alphabet and the construction of a tomb within their play space.
3. The Tomb: April's attic becomes their tomb, with each girl taking on a role: April as the Pharaoh, Melanie as the High Priestess, and the narrator as the Scribe.
4. The Mummy: The girls' imaginations run wild, leading to the belief that a real mummy is present in the attic.
5. The Secret Room: The narrator discovers a secret room in the attic, further fueling the belief that their game is real.
6. The Curse: After playing the game for days, Melanie falls ill, and the narrator begins to fear a curse.
7. The Mummy's Treasure: The girls discover a box of old treasures in the secret room, reinforcing their belief in the game's authenticity.
8. The Search: The narrator and April continue the game and explore the attic, uncovering hidden details about the "ancient" tomb.
9. The Prophecy: The girls find a prophecy about the Pharaoh's death, and the narrator worries about Melanie's worsening condition.
10. The Pharaoh's Burial: The narrator, fearing for Melanie's life, attempts to break the curse by "burying" the Pharaoh.
Part Two: The Truth
11. The Real Mummy: The narrator's parents find a real Egyptian mummy in the attic, which had been hidden by April's grandfather.
12. The Explanation: The narrator's father explains the origin of the mummy and the artifacts, revealing the truth about the "ancient" tomb.
13. The Mystery: While the mystery of the mummy is solved, the girls still face the challenge of Melanie's illness.
14. The Journey: Melanie's illness forces the girls to face the reality of their actions and the consequences of their imagination.
15. The End of the Game: The narrator finds closure and learns the importance of facing reality, even when it's difficult.
16. The Promise: The narrator reflects on the impact of the game and their friendship, acknowledging that the game, while imaginary, helped them face their fears and grow.
Epilogue: The story ends with the narrator still cherishing the memory of their game, even after the truth is revealed.