General Enemies of Storytelling:
* Cliché: Overused, predictable elements that stifle originality and surprise.
* Exposition: Long, dry explanations that slow down the pace and bore the reader.
* Telling instead of showing: Describing events instead of letting the reader experience them through action and dialogue.
* Lack of conflict: A story without tension and stakes is flat and uninteresting.
* Unbelievable characters: Characters who act out of character or in ways that don't feel authentic.
* Weak pacing: A story that drags on or rushes through important events.
* Unresolved plot threads: Loose ends that leave the reader frustrated and unsatisfied.
More Specific Enemies:
* The Plot Hole: A glaring inconsistency or logical flaw in the story's events.
* The Deus ex Machina: A sudden, unexpected intervention that solves a problem without any real effort from the characters.
* The Unnecessary Twist: A plot twist that doesn't serve the story or make sense in the context of the narrative.
* The Uninteresting Setting: A setting that doesn't inspire or engage the reader.
Ultimately, the "enemy of story" depends on the specific type of story you're creating and the elements that can make it weak or ineffective.