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Activities to Teach Students to Work in Teams

Teachers can ensure that their students learn the importance of teamwork by implementing teamwork exercises and games into the curriculum or after school activities. These athletic, creative or critical thinking exercises will bond students, create new friendships or allow students to put aside their differences to complete tasks. Whether creating games from scratch or repeating proven teamwork activities and methods, there are endless ways to highlight the significance of teamwork in a classroom.
  1. The Shoe Mix-Up Game

    • Students can use their own shoes as props for a teamwork activity. For example, the teacher can divide students into two separate groups. The students take off their shoes and put them into a laundry bag. The teacher shakes the bag and lets out the shoes into a big pile on the floor. With a stopwatch on hand, each group must find their shoes and place them back onto their feet. Once completed, the group must sit down on the floor with their shoes tied or buckled. The group that finishes first with the correct shoes wins the game.

    The Memory Challenge

    • As a midyear exercise, the teacher can go around the classroom and ask students their birthdays. The students are not able to write anything down. They must do their best to remember all of the birthdays. The teacher divides the class into two opposing teams. Each team is given a set of index cards with all of the students' names. The first team that is able to arrange the students' names in birthday chronological order wins the challenge.

    The Tower of Cards Activity

    • In groups of five, students must build a tower of cards within 10 minutes. To win, the group must work together to build the highest tower that stands for a 5 minutes. This game promotes not only teamwork but creativity and science.

    The Scavenger Hunt Challenge

    • For an after school activity, students are divided into teams of three. The teacher gives each team a plastic bag and a list of items that they must find and bring back. For example, students may have to find a box of purple chalk. Each classroom involved in the scavenger hunt has a monitor to assist but he cannot alert students where to look. The first team that brings back everything on the checklist wins the game.

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