What are the twelve parts to John Mono-myth Theory?

John Monomyth Theory has ten parts, not twelve.

The ten steps are:

1. The Ordinary World: The hero is introduced in their everyday life, unaware that their journey is about to begin.

2. The Call to Adventure: The hero receives a call to adventure, which may come in the form of a challenge or a request.

3. Refusal of the Call: The hero may initially refuse the call, fearing the unknown or feeling inadequate.

4. Meeting the Mentor: The hero meets a mentor who provides guidance and support, often giving the hero a magical tool or object.

5. Crossing the Threshold: The hero crosses the threshold into the unknown world, leaving behind their ordinary life.

6. Tests, Allies, and Enemies: The hero faces a series of tests and challenges, meeting both allies and enemies along the way.

7. The Approach of the Inmost Cave: The hero reaches a critical point in their journey, where they must confront their inner fears and demons.

8. The Ordeal: The hero faces their greatest challenge and must overcome it in order to achieve their goal.

9. The Reward: The hero is rewarded for their efforts, often in the form of a treasure or a higher level of consciousness.

10. The Road Back: The hero begins their journey back to the ordinary world, but they may face additional challenges or temptations along the way.

11. Resurrection: The hero is reborn or transformed, having gained knowledge and wisdom from their journey.

12. Return with the Elixir: The hero returns to the ordinary world, bringing with them the knowledge and experience gained from their journey.

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